The Ringtail Studios team and the Avalanche Studios Group have enjoyed a lengthy outsourcing and co-development partnership across several projects providing 3D art and QA services. Originally, the relationship began with theHunter series and we’re delighted to be continuing live support for that title. We were also very pleased over the past few years to expand into an outsourcing capacity with Generation Zero. This then developed into co-development as well, with a 3D artist and developer joining the fantastic Avalanche team at Generation Zero.
What goes into a co-development relationship? How does a studio like Avalanche approach it? And why did Ringtail Studios make their cut to elevate from outsourcing to co-development? Let’s dive into these questions and find out.
Avalanche Studios Group and Outsourcing Development
It can be a daunting prospect to introduce third parties into your team. You don’t have to show them everything but you do have to show your internal work, revealing some elements that might be sensitive or private.
For the Avalanche Studios Group, they’re just looking for great creative collaborators. In that way, they view outsourcing and co-development similarly. The goal is a creative and communicative environment where both sides’ aims align strategically and creatively. Onboarding new members is still a big jump and the main requirement is understanding Avalanche Studios Group’s main mission, “create worlds beyond limits”. They want teams who ask questions, who dive head first into the creative challenges, who work proactively towards these worlds that go beyond limitations.
Taking on co-development staff is a bit like onboarding a new hire. It’s something Avalanche take quite seriously, ensuring that they get all the information they need for their work. This includes the tools they need, the access for the right documentation, and even previously created artwork for reference. But it’s not all work, the social aspect is important to them as well. As a hybrid working studio, onboarding distant members in co-development is no hassle. They are brought in, just like any work-from-home staff, integrated completely and included at every step.
What does the Avalanche Studios Group look for in a co-development partner?
A studio this size has a dedicated team looking into potential partners and outsourcing teams. They also look into the evolution for an outsourcing partner transitioning into a co-development partner. For Ringtail Studios, we had “always been a trusted partner. We knew they had, or could find, the resources we needed.”
Because of our previous history as outsourcing partners, in providing quality 3D art, development, and QA services, as well as our reputation, the Avalanche team wanted to find a different way to work together that fitted the project better. It’s good to have a clear definition of your ideals that can be measured against any potential outsourcing studio. For the team at Avalanche, it was people who are passionate about our games. People who “want to help in making our games and our experiences.” There’s more in depth requirements of course that make work easier. Partners who match their speed and tempo for work, those familiar with the tools and skills required for their projects.
With a clear goal and a comprehensive, open line of communication, Avalanche are looking for the people who share their dreams of creating incredible games and experiences. The Ringtail Studios team were delighted to stand with that goal.